The Attack Animation for the Lion Fishker was a lot of fun to work on as a lot of it involved playing with how the jaw moved and how we could mimic a real life lionfish but pushing it to 11.
The die animation was an exercise in overlapping action and while there were no blinking control, shrinking seemed to have done the trick!
A simple idle animation.
Here's some of my work on Blobkin Blaster, a Brave Lunch VR title currently in development. I will add more animations as they are made!
Concept by Asia Ashley, sculpt and retopo by Michelle Starkovs, and rig by David Andrade.